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public interface EvilineListener
EventListener
for tetrevil Field
events
Method Summary | |
---|---|
void |
clockTicked(EvilineEvent e)
A clock tick occurred |
void |
gameOver(EvilineEvent e)
A game over occurred |
void |
gamePaused(EvilineEvent e)
The game was paused or unpaused |
void |
gameReset(EvilineEvent e)
The game was reset |
void |
garbageReceived(EvilineEvent e)
|
void |
hardDropped(EvilineEvent e)
|
void |
linesCleared(EvilineEvent e)
A line was cleared |
void |
rotatedLeft(EvilineEvent e)
The active piece rotated left |
void |
rotatedRight(EvilineEvent e)
The active piece rotated right |
void |
shapeLocked(EvilineEvent e)
|
void |
shapeSpawned(EvilineEvent e)
|
void |
shiftedLeft(EvilineEvent e)
The active piece shifted left |
void |
shiftedRight(EvilineEvent e)
The active piece shifted right |
Method Detail |
---|
void shapeSpawned(EvilineEvent e)
void clockTicked(EvilineEvent e)
e
- void shapeLocked(EvilineEvent e)
void gameOver(EvilineEvent e)
e
- void shiftedLeft(EvilineEvent e)
e
- void shiftedRight(EvilineEvent e)
e
- void rotatedLeft(EvilineEvent e)
e
- void rotatedRight(EvilineEvent e)
e
- void gameReset(EvilineEvent e)
e
- void gamePaused(EvilineEvent e)
e
- void linesCleared(EvilineEvent e)
e
- void garbageReceived(EvilineEvent e)
void hardDropped(EvilineEvent e)
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