|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
PropertySource
backed by a Map
.BasicPropertySource
backed by a TreeMap
BasicPropertySource
backed by the argument Properties
.
BasicPropertySource
backed by the argument Map
.
Field
.Randomizer
which runs concurrently with game play.Context
.
Decision
Field
into a target and return the target.
DefaultAIKernel
.Context
that is a copy of this one, but for use at one level
deeper in the decision tree.
EvilineListener
Field
to EvilineListener
objectsEventListener
for tetrevil Field
eventsField
that this event happened on
Randomizer
that looks a few moves ahead in the future to come up with the worst
Shape
to return.BasicPropertySource
.
ShapeType
to omit from the decision.
Shape
s for this ShapeType
that are distinct.
Field
based on which a decision is to be made
Field
(see Context.original
) but painted impossible.
Shape
to be next played on the argument Field
Context
for a decision-tree whose list of shapes is already decided.QueueContext
for determining the optimal placement of shapes
(from a player's perspective) for the argument Field
and ShapeType
array.
Shape
s to a Field
.Randomizer
that chooses at random, not using a bag.QueueContext
.
Shape
s.
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |