Constructor and Description |
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Edge(ITransition<E> trans,
int state,
boolean voided)
Creates a new Edge.
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Modifier and Type | Method and Description |
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int |
getState()
Returns the state.
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ITransition<E> |
getTrans()
Returns the trans.
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boolean |
isVoided()
Returns the voided.
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public Edge(ITransition<E> trans, int state, boolean voided)
trans
- The transition cost.state
- The state to transition to.voided
- Whether the edge is voided.public ITransition<E> getTrans()
public int getState()
public boolean isVoided()
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